JS exercise 4 – Random Lines

The topics of this exercise is intervals (triggering functions recurrently), and generating random values. In the exercise, lines are created from the center of the canvas to a random point, with a random shade of blue. Here is the full code:

<!DOCTYPE html>
	<title>Random lines</title>
	<script type="text/javascript">
	var cvs, ctx;
	function setup(){
	function draw(){
		var cwidth = cvs.width;
		var cheight = cvs.height;
		var randomX = Math.random()*cwidth;
		var randomY = Math.random()*cheight;
		var randomB = Math.round(Math.random()*255);
<body onload="setup()">
	<canvas id="myCanvas" width="400" height="400" style="border:1px solid">

Inside the setup() function, we include the initial actions to be executed, similarly to Processing. The following line of code triggers the draw() function every 10 milliseconds:


Because we’ve split up our code into two functions, we need to declare the variables that will be used by both at the beginning, outside of the functions:

var cvs, ctx;

The draw() function will take care of our repeating commands. Method Math.random() outputs a random (meaning “pseudo random”) floating point between 0 and 1. To obtain a random point in the x axis of the canvas, for example, we multiply this by the canvas width:

var randomX = Math.random()*cwidth;

To obtain a random blue value, we multiply by 255. However, the resulting number is a float, which in this case is a problem, since we need an integer as color value. So we should round it, using the Math.round() method:

var randomB = Math.round(Math.random()*255);

This is a screenshot of the resulting animation:

Link: http://mlab.taik.fi/mediacode/coursefiles/course_2011_10/4-random_lines.html


One thought on “JS exercise 4 – Random Lines

  1. Pingback: HTML5 Canvas Basics – Lines « Valeria's blog

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